All Collectibles The Last of Us Part II: A Guide to Every Item in the Game
New Guide Covers All Collectibles The Last of Us Part II Has to Offer
A comprehensive reference detailing the location and context of every item has been published for players of the action-adventure title. The guide covers all collectibles the last of us part ii, from trading cards to artifacts, and is designed to help completionists achieve a full in-game collection without relying on scattered forum posts or outdated video walkthroughs.
The guide arranges items by chapter and region, noting key environmental clues that mark a collectible's presence. Each entry describes the item's appearance, its placement within the level, and the narrative or mechanical significance it carries. Players who have finished the story once and want to revisit areas for missed items will find the guide especially useful, as it flags which sections become inaccessible after certain story beats.
What Counts as a Collectible
The game includes several categories of items. Trading cards, coins, artifacts, journal entries, workbenches, training manuals, and safes all count toward the total. Many of these double as world-building tools. A coin found in a flooded basement, for instance, ties back to a character mentioned in an overheard conversation two chapters earlier. The guide treats each category separately so players can filter by the type of item they still need.
Workbenches and training manuals unlock upgrades and abilities, making them functionally important beyond the completion percentage. The guide notes which workbench upgrades are tied to specific benches and which manuals appear only on higher difficulty settings. Safes require players to find the combination elsewhere in the same level, and the guide includes both the safe location and the clue that reveals the numbers.
Chapter-by-Chapter Breakdown
The guide follows the game's chronological order. Each chapter lists every collectible in the order a player would encounter them during a normal forward playthrough. This structure reduces backtracking and helps players who want to sweep a chapter clean before moving on. The guide also notes which chapters contain missable items and gives a visual cue for the point of no return in those sections.
Seattle's three open days are broken into their constituent zones. The downtown area alone contains more than a dozen collectibles spread across several blocks. The guide maps each zone with reference points such as the location of workbenches, safe combinations, and the environmental storytelling that hints at a hidden artifact. Players who explore thoroughly will find most items, but the guide catches the ones that are easy to walk past, such as a coin resting on a ledge behind a breakable wall or a trading card tucked inside a vehicle that is easy to ignore.
The guide also covers the game's two separate campaigns. Ellie's story and Abby's story each have their own set of collectibles, and the guide keeps them separate. Some items appear in both campaigns but in different locations, and the guide notes these duplicates so players do not waste time searching for something that only spawns in the other timeline.
Narrative Context for Each Item
Every collectible entry includes a short paragraph explaining what the item reveals about the world or its characters. A trading card might reference a comic book series that appears elsewhere in the game. An artifact might confirm a detail about a pre-outbreak event that the main story only implies. The guide treats these items as pieces of a larger puzzle, not just checkmarks on a list.
This approach rewards players who care about the lore. The game's world is built through its environmental details, and many collectibles serve as the only record of certain backstory elements. The guide makes that connection explicit by linking each item to the relevant dialogue, note, or audio log that expands on its meaning. A player who finds every item will have a fuller picture of the story than someone who only follows the main quest.
The guide also addresses the in-game journal. Ellie's journal entries are not technically collectibles in the menu sense, but the guide includes them because they are tied to optional interactions and many players miss them. Each journal entry is listed alongside the area and trigger condition required to unlock it. The same approach applies to the optional conversations that flesh out side characters.
Accessibility and Difficulty
The guide is written for all difficulty levels. Items do not change position based on the chosen setting, so the same walkthrough works for players on the easiest or hardest mode. The only exception is a small number of training manuals that appear only on the grounded difficulty. The guide flags these with a clear note so players on lower settings do not worry about missing something that does not exist in their game.
For players who want to use the in-game chapter select to clean up missed items, the guide includes a note on which collectibles carry over into New Game Plus and which must be collected in a single playthrough. The game tracks collectibles per save file, so players can start a fresh file and still work toward the completion trophy without overwriting their main save. The guide explains the save management required to make that approach work.
Visual References and Layout
The guide uses screenshots and annotated maps for every chapter. Each image is captioned with the item name and a short description of the approach. The maps show the player's route through the level with the collectible locations marked. The layout is designed for quick scanning during gameplay. A player can glance at the guide, spot the next item, and return to the game without reading a long paragraph.
The guide also includes a master checklist at the end. The checklist lists every collectible by name, category, and chapter. Players can print it or keep it on a second screen to track their progress. The checklist is sorted the same way the in-game menu sorts items, so the two lists match up without mental translation.
For players who have already finished the game and want to confirm they have all collectibles the last of us part ii, the guide includes a verification section. This section explains how to check the in-game menu for the total count per category and how to cross-reference that count with the guide's list. If a discrepancy appears, the guide points to the most commonly missed items in each category so players can narrow down their search.
Why This Matters for Completionists
Completion percentage in the game is tied to the collectible count. Earning the platinum trophy requires finding every item across both campaigns. The guide removes the guesswork from that process. Instead of combing through video walkthroughs that run for hours or relying on memory from a playthrough that happened years ago, players have a single reference that covers all collectibles the last of us part ii in a structured format.
The guide also accounts for patches and updates. The game has received several updates since launch, and some collectible spawn conditions changed slightly as a result. The guide reflects the current version of the game as of the latest patch. Players who own the digital edition or the physical disc with the day-one patch will find the guide accurate for their copy.
In short, the guide aims to be the definitive resource for anyone attempting a full completion of the game's collectible system. It prioritises clarity, accuracy, and ease of use over flashy presentation. The focus is on getting players from a partial collection to a complete one with as little friction as possible.
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